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The Games Machine 131
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I-WAR 2 Egde of Chaos - New SDK
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include
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iGangsterIncidentGen.h
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2002-01-14
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//
// (c) 1998-9 Particle Systems Ltd. All Rights Reserved
//
// iGangsterIncidentGen.h
//
// Compiler-generated export header for package "iGangsterIncidentGen"
//
// Revision control information:
//
// $Header: /iwar2/resource/scripts/include/iGangsterIncidentGen.h 1 3/09/00 5:52p Martyn $
//
// Dependencies ////////////////////////////////////////////////////////////////
// Enumerated types ////////////////////////////////////////////////////////////
// Functions ///////////////////////////////////////////////////////////////////
prototype task iGangsterIncidentGen.GangsterWarGenerator();
prototype iGangsterIncidentGen.CreateGlobals();
prototype iGangsterIncidentGen.DestroyGlobals();
prototype iGangsterIncidentGen.SetActive( bool flag );
prototype iGangsterIncidentGen.SetFaction( IeAllegiance allegiance );
prototype iGangsterIncidentGen.SetNumberOfVesselAttackersVar( int amt );
prototype iGangsterIncidentGen.SetNumberOfStationAttackersVar( int amt );
prototype iGangsterIncidentGen.SetDelayCheck( float amt );
// EOF /////////////////////////////////////////////////////////////////////////